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Mario kart 8 snes rom
Mario kart 8 snes rom





mario kart 8 snes rom

Mario Kart 8 Snes Rom 1080P While Playingįeatures: Race your friends in the definitive version of Mario Kart 8, only on Nintendo Switch Race as every character on every track from the Wii U version, including DLC characters and tracks.

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  • I'm not sure on the rest but if one was to modify their palette bits, it could probably knock out 1 or 2 palettes used by other characters. Red Shell could fit into Mario's palette.

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    Yoshi's Egg shouldn't have a problem in that. Lakitu could PROBABLY fit into Yoshi or Koopa Troopa's palette with some slight editing.

    mario kart 8 snes rom

    That'd cut out some unnecessary sprite/palette usage. The HUD text with some heavy editing could probably be pushed into Layer 3. Last edited on 03:34:14 AM by Mattrizzle Dirtbagĭidn't realize all of that. Link (Wouldn't fit with Yoshi and Samus unless he had orange skin and dark red boots) Yoshi/Samus (They share red, green, and orange)ĭonkey Kong (Giving him his own palette would allow his fur to be brown instead of dark red) Mario/Captain Falcon/Mega Man X/Ness (All of these characters use red, blue and flesh tones) Here's one way you could make things work within the palette limitations: (look at the upper nybble of every even byte)ĥA0AC-5A0BB Color palettes to use for characters (unknown)Ġ8: HUD Text and icons/Lakitu's start lights/2P Chomp obstacleĠA: Lakitu/Red Shell/Poison Mushroom/Yoshi's EggĠC: Coin/Banana Peel/Green Shell/Bowser's FireballĠE: Water, dust and grass debris/Pipes (track-specific)Īs you can see from the list above, only four palettes are used by the playable characters. Note 3: This won't change Luigi's sprite, the ranking icons, squashed sprites, or trophy sequence sprites.ī837 ? This appears to be related to palettes somehow. You will also have to change Luigi's value in the table at 9080.ĨF30 Which character's sprite Luigi copies when far away/shrunken (from table at 9080)ĩ043 Luigi's body (all angles except for full front/back)ĩ05C Luigi's body (full front/back)ĩ080-908F Data bank pointers to character graphics Note 2: Change 8F25 from BNE to BRA (D0 to 80) to disable this. Note 1: Altering these won't affect the palettes used when characters are squashed or in the trophy sequence.ĨF23 Which character uses the special graphic routine (Luigi) (locations are accurate in an unheadered US ROM):Ĩ48E-849D Color palettes to use for characters







    Mario kart 8 snes rom